Post by Lobster on Sept 12, 2014 21:39:29 GMT -8
Sound Purview
When the world was created out of the void, it was with a deafening noise, a propelling wave that resonated throughout Creation. The purview of Sound is related to speech, song, and music in their structured and harmonious forms, but also to the din and tumult of dissonance. Associated with: Apollo, Baron Samedi, Bragi, the Dagda, Dionysus, Hathor, Kvasir, Ogma, Sarasvati, Tlazolteotl
Echolocation (Sound •)
Dice Pool: None
Cost: None
With this power, a Scion can find his way perfectly in total darkness, like a bat or a whale, whether in the air or underwater (his body emits an ultra-high-frequency sound that is absolutely impossible to hear unless you possess this Boon or Epic Perception – even animals do not have developed enough hearing). If you are in a "vacuum" or other place devoid of atmosphere (a room emptied with a vacuum pump, outer space, an area that has had the Silence Boon used on it – see below), this Boon does not work because there is no atmosphere to carry the sound waves. This Boon also does not work if you are deaf or unable to communicate via sound.
At the Storyteller’s discretion, this Boon may be able to detect material but invisible creatures, depending on what kind of invisibility is being used (if it actually disappears from sight, Echolocation can identify it, but if it is affecting a target’s mind to make him believe nothing is there, it does not).
I Can’t Hear You! (Sound •)
Dice Pool: None
Cost: 2 Legend and 1 Willpower
If the Scion is being targeted by a sound-based power such as Overt Order or Lullaby, he can voluntarily deafen himself. The deafness lasts until the Scion decides to end the effect. Some sonic powers can be used subtly and the Scion must have reason to suspect he is under attack before he can activate this ability.
Wandering Voice (Sound •)
Dice Pool: None
Cost: 1 Legend
Any ventriloquist can throw their voice and fool regular listeners into thinking the sound originates in another location. A Scion can literally make their voice come from any location in their line of sight for the rest of the scene. The Scion can change the “origin” of their voice as many times as they want during the scene. If used in combination with Polyphony (see below), the Scion can actually speak from several locations at once.
Mockingbird (Sound •)
Dice Pool: Wits + Art (Music)
Cost: None
Any sound made within the Scion’s presence that is within his ability to reproduce, can repeated with perfect accuracy. He can flawless repeat conversations and fool a security system with accurate voice-prints. A Scion cannot reproduce sounds beyond human capability, such as an air- raid siren or ultrasonic bat squeak, unless they have some artificial means of doing so. He may reproduce only sounds that he has heard and can recall clearly. The Perfect Memory Knack makes it possible to reproduce any sound the Scion has ever heard. Without such an effect, the Storyteller may require a roll to reproduce particularly difficult sounds from memory. Mundane efforts completely fail to detect the mimicry, while supernatural attempts must beat the Scion’s successes.
Whispers of the Muse (Sound •)
Dice Pool: Charisma + Art (Music)
Cost: 1 Legend
Harnessing the inspirational power of music, the Scion can act as a muse and bring an extra boost of vitality and creativity to a single person. For as long as the Scion sings, speaks or plays an instrument, their selected target gains 2 dots in the Expression Virtue. At the end of the Scion’s performance, their target will also regain 1 point of willpower.
Missive (Sound ••)
Dice Pool: Charisma + Presence
Cost: 1 Legend
By spending a point of Legend, a Scion may send a message of ten words or less to any individual she has already met and who is within an area determined by her successes on a (Charisma + Presence) roll, as follows:
If the Scion wishes to send more than ten words at a time, she can spend more Legend points (2 for 20 words, 3 for 30 words, etc.) and make a single roll to send the entire message at once. The message travels at the speed of sound, or about 1,200 km/hr in the air and 5,000 km/hr underwater.
The Silence Boon (see below) can prevent the recipient of the message from hearing it or the Scion from sending it.
Pocket Orchestra (Sound ••)
Dice Pool: Charisma + Art (Music)
Cost: 1 Legend
A Scion with power over Sound never lacks for musical atmosphere or accompaniment. Any musical device in his vicinity such as instruments, radios, jukeboxes and computers will play whatever song or musical piece the Scion desires. This power lasts for the duration of one song and affects a number of musical devices equal to the Scion’s Legend. If the Scion wishes, he can have each device play a different song. Any attempt to interfere with the Scion’s chosen music faces a difficulty of the Scion’s own successes.
Gift of Tongues (Sound ••)
Dice Pool: None
Cost: 2 Legend
Under all the languages of mankind, there is a single, universal harmony. By opening himself or a friendly target to this universal language, the Scion grants the ability to understand and speak one language of his choice, even if he doesn’t know it himself. The knowledge will remain with the target for the rest of the scene, after which it fades beyond even the recall of Perfect Memory or similar effects.
Call of the Pack (Sound •••)
Dice Pool: Charisma + Presence
Cost: 2 Legend
Unless enclosed in a vacuum or a soundproofed room, the Scion’s cry may be heard for miles around. Although it is not deafening, it carries extremely well and can be heard by all creatures with a Legend score (Scions and titanspawn). By spending two points of Legend and crying out, the Scion can be heard for (Legend) kilometers; the Storyteller may decide to reduce this distance if he is in a basement or other loud sounds are covering up the cry. All those who hear it (there is no roll to do so if they are within the cry’s range) instinctively know from which direction it’s coming and how far away its source is.
It is impossible to utter a sentence or even a single word with this Boon; it must be a simple cry (you don’t need to vocalize like Tarzan, but an imitation of a wolf’s howl works).
The Silence Boon (see below) can prevent Call of the Pack from being either sent or heard.
Polyphony (Sound •••)
Dice Pool: None
Cost: 1 Legend + 1 Willpower
The Scion may, during any scene, speak to several people at the same time while holding different conversations. She can make a number of simultaneous speeches equal to her Intelligence added to her Epic Intelligence (just the dots, not the automatic successes). A Scion attempting to use this Boon with only one Intelligence and no Epic Intelligence would be able to do nothing with it.
Note that the Scion cannot participate in actual discussions, because her audiences can all respond at the same time on different topics, and it is unlikely that she is able to follow them all (unless, of course, she possesses the Epic Intelligence knack Multitasking). She can choose who hears what speech as long as the number of people affected is less than her [(Intelligence + Epic Intelligence) x 10]. If the number of people in the audience is greater than this total, she must choose which of her speeches is the "main" one that people hear by "default" (this counts toward the total number of speeches she can make).
Example: Craig has three Intelligence and two Epic Intelligence, so he can make up to five different simultaneous speeches to up to 50 people. When speaking to an audience of 120 people, he decides which 50 people will hear the speeches of his choice, while the other 70 will hear the "default" speech.
Of course, all of the Scion’s speeches do not necessarily have to be in the same language, and she could easily say the same thing in Chinese, English, and Spanish to several different listeners. This Boon lasts until the end of the scene.
Lyrebird (Sound •••)
Dice Pool: None
Cost: 3 Legend
The Scion can perfectly mimic any voice they’ve heard, even if only through a recording or for a few words. After listening to a recording of Abraham Lincoln on the phonograph, the Scion could perfectly replicate the President’s voice to give a
reenacting of the Gettysburg Address. So long as the Scion has heard the person he wants to mimic speak, he can do so at any time and for as long as he wishes. It costs 3 Legend to switch between two mimicked voices, but there is no cost to return to the Scion’s natural voice.
Deafen (Sound •••)
Dice Pool: Strength + Art (Music)
Cost: 5 Legend
With a single word, the Scion can strike his target deaf. The deafness lasts for one hour per success. If the Scion scores more than double the target’s Stamina (including Epic Stamina dots) in successes, the effect is permanent and cannot be undone without use of a power such as the Regeneration Knack or a healing effect from the Health Purview. This power cannot be used on targets with a higher Legend than the Scion.
Curse of the Rhymer (Sound •••)
Dice Pool: Charisma + Art (Music)
Cost: 4 Legend
The Scion lays a curse upon his chosen target and dictates a change in the victim’s speech. The change could be as simple as forcing the victim to speak only in rhyming couplets or iambic pentameter, or as severe as allowing the target only to speak in Ancient Etruscan even if they have no knowledge of Ancient Etruscan. The effects of this Boon last for one hour per success. Targets with a higher Legend than the Scion are immune to the Curse of the Rhymer.
All Together Now! (Sound •••)
Dice Pool: None
Cost: 3 Legend
While performing a battle song that his allies can act in rhythm with, the Scion can grant his friends additional skill and power in battle. This Boon can only be used as part of a Coordinated Attack and it takes up the Scion’s entire action. All of the Scion’s allies acting as part of the same Coordinated Attack gain a bonus to their DV equal to the Scion’s highest- rated Sound Boon.
Curse of Babel (Sound •••)
Dice Pool: Manipulation + Presence
Cost: 2 Legend
With a single vindictive word, a Scion can shatter the languages around him into chaos. One target per success within the Scion’s line of sight is stricken with severe aphasia (word-salad). The difficulty of all speech-based powers used by the victims is increased by the Scion’s Legend. The aphasia lasts for one scene, but targets with the Cipher Knack or a similar power are immune to this effect and can understand the victims perfectly well.
Don’t Censor Me! (Sound •••)
Dice Pool: Charisma + Presence
Cost: 2 Legend
Unless enclosed in a vacuum or blocked by supernatural means, the Scion’s voice may be heard for miles around. While not deafening, it carries extremely well and can be heard by all creatures with a Legend score. By spending two points of Legend and crying out, the Scion can be heard for (Legend) miles. All those who hear it know in which direction and how far away its source is.
The Silence Boon (see below) can prevent the call from being either made or heard.
Silence (Sound ••••)
Dice Pool: None
Cost: 3 Legend
By spending 3 points of Legend, the Scion may create a zone of total silence around him in a radius of (Scion’s Legend) meters. All powers, Boons, Knacks, etc. that rely on sound are rendered ineffective. The user of this Boon is unaffected and may speak and use his Sound Boons as normal. This Boon does not affect those of equal or greater Legend than the Scion who uses it. This Boon can also protect a Scion from a shockwave, since its waves cannot spread in the area of "silence" he has created.
Sing-A-Long (Sound ••••)
Dice Pool: None
Cost: 5 Legend + 1 Willpower
On the spur of the moment, the Scion can improvise a poppy little ditty so easy to follow that any of his friends can join in, automatically knowing the words and tune. For as long as the Scion sings or plays, which requires his full concentration, allies can join in the song as a reflexive action. Anyone singing along can opt to spend 1 Willpower to add a number of successes equal to their Art (Music) score to any roll. Actions that require a verbal component cannot be enhanced in this way, since the allies are already busy singing. Only those with abilities such as Polyphony can both sing along with the Scion and take other verbal actions.
There is no per-scene limit to how many times a given ally can spend willpower to gain extra dice. In order to maintain the ditty, the Scion must not take any action but singing or playing and must not take any damage. If interrupted, the Scion has to pay the activation cost again before he can restart the Boon’s effects.
Playback (Sound ••••)
Dice Pool: Perception + Art (Music)
Cost: 3 Legend
A Scion skilled in the Purview of Sound can hear sounds that no longer resonate in the air. He stands silently and then inhales a sharp breath, calling the sounds of the past to himself. The Scion hears all the sounds that have occurred within his immediate vicinity for one day per success. The sounds come to him in a rush, but he can process them as easily as
if he was hearing them at normal pace. It takes one minute to listen to and understand an entire day’s worth of conversation.
Listen To My Voice (Sound ••••)
Dice Pool: Charisma + Art (Music)
Cost: 5 Legend
The reassuring timbre of the Scion’s voice becomes an anchor that his friends can cling to in times of mental adversity. For as long as the Scion sings, hums, speaks or otherwise vocalizes in a soothing manner, one ally per success that can hear his voice is protected from social and mental attacks. The MDV of the targets gets a bonus equal to the Scion’s Legend. This Boon ends if the Scion’s vocalizing is interrupted by taking any action, being wounded or other distraction. The Scion is considered Inactive during combat while maintaining the Boon.
Lullaby (Sound ••••)
Dice Pool: Charisma + Empathy
Cost: 1 Legend per target
The Scion sings a lullaby and spends 1 point of Legend per person she wishes to affect within hearing distance. Her targets fall instantly into a deep but normal sleep for (10 – target’s Legend) hours, with a minimum of 1 hour. If they are awakened early, they do not gain the benefits of this Boon. When they awake, all those affected regain one point of Willpower (up to their maximum) and heal up to three levels of bashing damage. It is possible to receive the benefits of Lullaby once every 24 hours.
A single roll of (Willpower + Integrity + Legend) allows a character to resist Lullaby, so it is rarely effective in lulling people to sleep against their wills. Of course, the Lullaby Boon is ineffective in any area in which the Silence Boon is active. Similarly, the target must be able to hear the lullaby (no matter the words).
Shattering Crescendo (Sound ••••)
Dice Pool: Perception + Art (Music)
Cost: 5 Legend
Mortals with powerful voices can shatter glasses with the proper note. A Scion who sets his voice to it can maim or kill living beings and devastate objects. Such sonic attacks use the Scion’s Perception + Art (Music) + Legend as their attack pool. Shattering Crescendo can’t be parried. The base damage of such an attack is equal to the Scion’s Strength + the rank of her most powerful Sound Boon. Sonic attacks are Piercing and ignore the Hardness of inanimate objects. The Scion can choose to inflict Bashing or Lethal damage every time he uses this Boon.
Siren’s Song (Sound •••••)
Dice Pool: Charisma + Art
Cost: 2 Legend + 1 Willpower
Like a siren, the Scion can manipulate others with his song. He spends 2 points of Legend and 1 point of Willpower and makes a (Charisma + Art) roll. Everyone within earshot (this effect cannot be carried over amplification and cannot be recorded or broadcast) must make a (Willpower + Integrity + Legend) roll and obtain more successes in order to resist the siren-song. An affected person should immediately come as close as possible to the user of the Boon and, once within sight of them, remain in their presence until the end of the song. A person thus captured is not completely oblivious to danger around him (he will not simply stand there if someone strikes or shoots at him). This Boon works effectively against both sexes and does not affect anyone of equal or higher Legend than the user.
Of course, the Silence Boon may cancel Siren’s Song if the Scion who uses it has a higher Legend score.
Lingering Echo (Sound •••••)
Dice Pool: Manipulation + Art (Music)
Cost: 2 Legend
Demigods with power over Sound can speak and leave their voices hanging in the air, unheard until a specific event comes to pass. A single speech, song or other utterance can be stored in the air of the Scion’s current location for a day. Each success allows the Scion to set a condition on when their message will be heard or extend the duration of the Boon for one extra day. If the Scion uses a Legendary Deed as part of the activation, the duration of this power becomes permanent. Legendary Deeds used in this fashion provide no additional successes, they simply adjust the duration. Conditions set on the replay of the stored sound can be as simple as “whenever someone comes through this hallway” or as specific as “when my son finds this room.”
Sonorous Creation (Sound •••••)
Dice Pool: Manipulation + Art (Music)
Cost: 2 Legend
The Scion can produce virtually any sound by himself. He’s his own chorus, symphony or Hollywood sound department. The user cannot create more sounds, voices or instruments simultaneously than the sum of his Legend, Intelligence and Epic Intelligence. The difficulty of creating specific sounds depends on how complex the sounds are and how many are involved. Making the noise of an air-raid siren is only difficulty 1, but reproducing a pitch-perfect performance of the Philharmonic Orchestra would be difficulty 10.
Siren’s Song (Sound •••••)
Dice Pool: Charisma + Art (Music)
Cost: 2 Legend + 1 Willpower
Like the sirens who lured sailors to their deaths, the Scion can call others with his song. Everyone within earshot (this effect cannot be carried over amplification and cannot be recorded or broadcast) must make a (Willpower + Integrity + Legend) roll and obtain more successes than the Scion did in order to resist the siren-song. An affected person should immediately come as close as possible to the user of the Boon and, once within sight of them, remain in their presence until the end of the song. A person thus captured is not completely oblivious to danger around him (he will not simply stand there if someone strikes or shoots at him). This Boon works effectively against both sexes and does not affect anyone of equal or higher Legend than the user.
Sonorous Creation (Sound ••••• •)
Dice Pool: Manipulation + Larceny
Cost: 2 Legend
By spending two points of Legend and making a (Manipulation + Larceny) roll, the Scion
produces a sound directly from his mind, the complexity of which requires successes as follows:
* The user cannot create more sounds, voices or instruments simultaneously than he has (Intelligence + Epic Intelligence + Legend)
Haunting Melody (Sound ••••• •)
Dice Pool: Manipulation + Art (Music)
Cost: 5 Legend + 1 Willpower
The Scion’s song will daze and confuse his enemies, making it difficult for them to track or attack him. For as long as the Scion continues to sing or otherwise create the Melody (a diceless action), everyone who can hear his song is affected by the discordant harmonics of the music. Each success on this Boon increases the difficulty of any attacks made by the affected against the Scion by 1. The affected are also unable to see the Scion clearly, he fades and blurs in their awareness, inflicting the same loss of successes on all attempts to locate, track or identify the Scion. If someone hearing the song has a Mental DV greater than the number of successes the Scion gained, they are immune to the effects of the Boon.
It Goes to Eleven! (Sound ••••• •)
Dice Pool: Charisma + Art (Music)
Cost: 5 Legend
This Boon allows the Scion to manipulate the volume of sounds around her. The user decides if she wants to reduce or increase the volume of any or all sounds in the area. Each success on the roll allows the Scion to double or halve the volume of a single sound. Multiple successes can be applied to specific sounds, allowing the Scion to mute the take off of a space shuttle down to a mere whisper or amplify the sound of a falling pin to literally deafening levels. Sufficiently loud sounds may inflict Bashing damage at the Storyteller’s discretion and result in temporary or permanent hearing loss for those without Epic Stamina. If the Scion wishes to mute or enhance the volume of all sounds around her instead of picking and choosing, five successes allow halving or doubling of the ambient noise. As with single-sound targeting, the Scion can apply multiple sets of five successes for truly powerful noise manipulation.
Lend Me Your Ears (Sound ••••• •)
Dice Pool: Manipulation + Art (Music)
Cost: 10 Legend + 1 Willpower
With a few words and a quick touch, a Demigod can create a bond between his ears and those of another person. For the next day, the Scion can choose to hear through the ears of his target or allow the target to hear through the Scion’s own ears. While the one receiving sensory input gains the benefits of regular Epic Perception (if the other member of the bond has any), no Boons, Knacks or other supernatural powers that affect perception are transmitted by this Boon. A Scion can have a number of these connections active equal to his highest-rated Sound Boon, but can only use one at a time. The cost of the Boon must be paid once for each target the Demigod wishes to connect with. If the target resists the connection, compare their MDV to the Scion’s successes. Should the target succeed in resisting, the cost of the Boon is wasted and the Scion cannot try again for the rest of the current Story.
Volume (Sound ••••• ••)
Dice Pool: None
Cost: 5 Legend
This Boon allows the Scion to fluctuate the volume of sounds around her in a radius of (Legend x 10) meters when she spends 5 points of Legend. The user decides if she wants to reduce or increase the volume. Unlike Silence, this Boon cannot create total silence or stop powreful sound waves; it can only increase or lower sound, as if she were using a remote control. No sound produced in an area may exceed 65 decibels (the sound of a conversation) if the Scion chooses to reduce the volume. Likewise, if she decides to increase it, the power of all sounds is doubled, causing murmurs to become audible, simple conversations to reach the threshold of pain (130 decibels) and thunder (normally 120 decibels) to exceed 194 decibels, becoming a painful shock (and inflicting bashing damage that cannot be soaked via armor on all those in the area affected by this Boon). There is also a possibility that those affected may be struck deaf, temporarily or even permanently, if they do not successfully make a (Stamina + Fortitude) roll against a specific difficulty:
*If a target’s ears are protected by a noise reduction device, the difficulty of the (Stamina + Fortitude) roll may be halved.
The Silence Boon may nullify the effects of Volume if the Scion using it has a higher Legend score than the Scion using this Boon.
Crossroads Gift (Sound ••••• ••)
Dice Pool: Charisma + Art (Music)
Cost: 10 Legend and 1 willpower.
The Scion can grant temporary and superhuman musical skill to a mortal. The target of this Boon adds a number of dice equal to the Scion’s highest-rated Music Boon to any roll involving musical skill. The bonus lasts for one day per success.
Scream of the Banshee (Sound ••••• ••)
Dice Pool: Charisma + Art (Music)
Cost: 5 Legend + 1 Willpower
The Scion draws in a deep breath and lets out a gut-wrenching scream; a sound out of the worst nightmares of humanity. The Banshee’s Howl cannot be amplified by artificial or supernatural means, not even by other Sound Boons. Those who hear the Howl take one die of unsoakable lethal damage per success as their minds are torn by the terrifying scream. The only resistance is a Stamina + Endurance roll which can be made only by characters who possess a Legend score. Each success on the roll reduces the damage by 1.
Howl of the Banshee (Sound ••••• •••)
Dice Pool: Charisma + Presence
Cost: 5 Legend + 1 Willpower
By screaming and spending 5 points of Legend and 1 point of Willpower, the Scion produces a sound out of the worst nightmares of humanity. All those who hear the sound and are within a radius of (Legend) meters must make a (Willpower + Integrity + Legend) roll and gain more successes than the Scion using Howl of the Banshee, or suffer its devastating effects. Anyone affected by the howl suffers (Scion’s Legend) dice of unsoakable lethal damage that cannot be reduced or modified in any way as their minds are torn by the terrifying scream. Victims without a high level of Epic Stamina or very many health levels are unlikely to survive...
The Silence Boon may cancel the effects of Howl of the Banshee if the Scion who uses it is of greater Legend than the Scion screaming.
Tragedy of Melpomene (Sound ••••• •••)
Dice Pool: Charisma + Art
Cost: 5 Legend + 1 Willpower
Melpomene is the muse of song and tragedy. This Boon is the only one to actually affect the emotions of its targets, and if there is a positive version of it, no one has yet discovered it.
The Scion that uses this Boon spends 5 points of Legend and 1 point of Willpower and recites a brief dramatic quotation ("O rage, o despair...") before making a (Charisma + Art) roll against the (Willpower + Integrity + Legend) rolls of any targets within a radius of (Scion’s Legend x 5) meters. If the target does not roll more successes to resist that the Scion using Tragedy of Melpomene, he immediately enters a severe depression. The duration and effects of the depression depend on the permanent Willpower of the victims:
* If the target’s dice pool drops to 0, he cannot make the roll (or benefit from successes from Epic Attributes).
In addition, those affected can no longer spend Willpower points (including using them to activate Boons, Knacks or other supernatural powers).
Anyone with a Legend score equal to or higher than the Scion using this Boon is immune to its effects. The Silence Boon can cancel the effects of Tragedy of Melpomene if the Scion that uses it has a higher Legend rating than that of the Scion using this Boon.
Macabre Symphony (Sound ••••• •••)
Dice Pool: Charisma + Art (Music)
Cost: 5 Legend + 1 Willpower
By performing a song laced with discordant, demoralizing harmonics, the Scion can sap the will of anyone listening to his music. By voice or instrument, the Scion performs his song and chooses which of his listeners will be affected, up to a number equal to his highest-ranked Sound Boon + his Legend. While listening to the Macabre Symphony, the victims must spend a point of willpower for every action they wish to take. Performing the Symphony counts as a diceless action, but it’s dissonant harmonics can be worked into the songs of other Sound Boons such as Haunting Melody, Lullaby or Siren’s Song. Doing so applies a -2 dice penalty to the activation rolls of both Boons.
Anyone with a Mental DV higher than the Scion’s activation successes is immune to this Boon.
Sonic Blast (Sound ••••• ••••)
Dice Pool: Strength + Athletics
Cost: 10 Legend + 1 Willpower
By spending 10 points of Legend and 1 point of Willpower and clapping his hands together, the Scion creates a shockwave similar to that of a sonic bomb. Everything within (Legend) meters of the Scion immediately takes 30 dice of lethal damage that cannot be soaked by armor. Beyond (Legend) meters from the Scion, the damage decreases by one die per additional meter. Anyone within (Legend x 5) meters of the Scion must roll (Stamina + Fortitude) and gain more successes than the Scion’s Legend or be rendered permanently deaf.
All objects and buildings that undergo this damage do not apply their hardness against it; it is therefore entirely possible that most will collapse or be destroyed (relics are unaffected). The Silence Boon may cancel the effects of Sonic Blast if the Scion who uses it has a higher Legend score than the Scion using this Boon.
Mortal Dirge (Sound ••••• ••••)
Dice Pool: Manipulation + Art (Music)
Cost: 10 Legend + 1 Willpower
This Boon can only be used against targets who have no temporary Willpower left, for their souls must be weakened before the Scion can assail them further. By playing or singing the notes of this dark melody, a God of Sound can cause such utter desolation within his listeners that they simply lose the will to life and die of their own accord.
Anyone who can hear the Dirge and has no remaining temporary Willpower suffers 30 Lethal damage, plus 1 more for every two successes the Scion gained on the activation roll. This damage cannot be soaked by armor.
Any ordinary mortals who hear this song, no matter their amount of Willpower, die instantly.
Requiem of the Final Note (Sound ••••• ••••)
Dice Pool: Appearance + Art (Singing) or Art (Music)
Cost: 10 Legend + 1 Willpower
To use this boon, the Scion must first activate Macabre Symphony. When his target no longer has any points of Willpower remaining, he may appeal to the awesome power of Requiem of the Last Note to literally tear thier bodies to pieces, making each particle a component in vast symphony of the world. The Scion must spend 10 points of Legend and 1 point of Willpower and make an Appearance + Art (Singing) or Art (Music) roll. If he succeeds, his unfortunate victim suffers (30 + 1 for every two successes) dice of lethal damage that cannot be soaked by armor. This boon automatically ends the use of its prerequisites (Siren’s Song/Haunting Melody and Macabre Symphony).
The Silence boon counteracts the destructive effects of Requiem of the Final Note if it is used by someone of higher Legend than the Scion.
Music of the Spheres (Sound ••••• •••••)
Dice Pool: Perception + Empathy + Legend
Cost: 15 Legend + 1 Willpower
The entire universe moves in harmony, and the Scion with this Boon is able to hear the "music" it produces. When in tune with its rhythm, the Scion is one with the universe and becomes capable of extraordinary things.
The Scion spends 15 points of Legend and 1 point of Willpower and rolls (Perception + Empathy + Legend). For each success she achieves on this roll, she gains one extra die that she may use on any roll involving Dexterity or Perception. She cannot use more than half her Legend in bonus dice on any single roll (but, if she has the Harmony virtue, she may add her dots in it to her total when calculating the maximum dice she can spend on a Dexterity or Perception roll). Unused dice disappear at the end of the scene. For some unknown reason, this Boon can be used only once every 24 hours.
The Silence Boon can prevent the activation of this power, but once it has been activated the Scion gains her bonus dice no matter what else happens.
Clarion Call (Sound ••••• •••••)
Dice Pool: None
Cost: 15 Legend + 1 Willpower
A God of Sound can be heard anywhere, by anyone. The God simply chooses who he wants to hear him and speaks a message, which can be of any length, and his intended audience will hear him as easily as if he were standing next to them. The chosen audience can be defined as strictly as a single person, or as broadly as “all attractive Hispanic females with lower back tattoos” and it can incorporate any conditions the God wishes. He could choose to speak to everyone in New York City, or everyone in the world who makes more than $100,000 per year. The Clarion Call can transcend the boundaries of Worlds, allowing conversation with a soul trapped in Tartarus while the God himself is in the Overworld. The only limitations of this Boon are that it cannot convey any other powers and it does not allow for conversations. The God can speak, but this Boon offers him no way to hear what anyone says in reply.
Avatar of Sound (The Dissonance/The Harmony)
Cost: 30 Legend + 1 Willpower For the duration of the scene, the Scion becomes the Dissonance or the Harmony.
The Dissonance is a storm of furious sound that blasts through the ears of those in its wake and devastates the area around it with shockwaves of unheard-of violence. Even a Titan can only flee when Dissonance comes into play and he feels his immortal essences slowly disintegrating in the face of this thunderous hurricane.
In contrast, the Harmony is such a soothing breeze of music that it can appease even the most belligerent of souls. Faced with the Harmony, even a Titan pauses a moment to enjoy the beauty it represents, recalling the perfection inherent in all of Creation.
The Dissonance can inflict very serious damage and destroy most structures, while rendering even Gods and Titans deaf (at least for a while). The Harmony soothes completely, eliminating all negative effects those who hear it might be suffering from and restoring their full Willpower pool (even if it means exceeding the normal maximum).
Avatar of Sound (The Intoner)
Cost: 30 Legend and 1 Willpower
Dice Pool: None
When the Intoner speaks, the World listens. Languages bend to his will; his songs shape the hearts of Gods and Titans; his screams can shatter the very foundations of the Earth. No sound comes without his permission, even Titans cannot be heard when the Intoner hushes them. A ripple in the air and the howl of thousands of voices mark the presence of the Intoner, who has no physical form.
When the world was created out of the void, it was with a deafening noise, a propelling wave that resonated throughout Creation. The purview of Sound is related to speech, song, and music in their structured and harmonious forms, but also to the din and tumult of dissonance. Associated with: Apollo, Baron Samedi, Bragi, the Dagda, Dionysus, Hathor, Kvasir, Ogma, Sarasvati, Tlazolteotl
Echolocation (Sound •)
Dice Pool: None
Cost: None
With this power, a Scion can find his way perfectly in total darkness, like a bat or a whale, whether in the air or underwater (his body emits an ultra-high-frequency sound that is absolutely impossible to hear unless you possess this Boon or Epic Perception – even animals do not have developed enough hearing). If you are in a "vacuum" or other place devoid of atmosphere (a room emptied with a vacuum pump, outer space, an area that has had the Silence Boon used on it – see below), this Boon does not work because there is no atmosphere to carry the sound waves. This Boon also does not work if you are deaf or unable to communicate via sound.
At the Storyteller’s discretion, this Boon may be able to detect material but invisible creatures, depending on what kind of invisibility is being used (if it actually disappears from sight, Echolocation can identify it, but if it is affecting a target’s mind to make him believe nothing is there, it does not).
I Can’t Hear You! (Sound •)
Dice Pool: None
Cost: 2 Legend and 1 Willpower
If the Scion is being targeted by a sound-based power such as Overt Order or Lullaby, he can voluntarily deafen himself. The deafness lasts until the Scion decides to end the effect. Some sonic powers can be used subtly and the Scion must have reason to suspect he is under attack before he can activate this ability.
Wandering Voice (Sound •)
Dice Pool: None
Cost: 1 Legend
Any ventriloquist can throw their voice and fool regular listeners into thinking the sound originates in another location. A Scion can literally make their voice come from any location in their line of sight for the rest of the scene. The Scion can change the “origin” of their voice as many times as they want during the scene. If used in combination with Polyphony (see below), the Scion can actually speak from several locations at once.
Mockingbird (Sound •)
Dice Pool: Wits + Art (Music)
Cost: None
Any sound made within the Scion’s presence that is within his ability to reproduce, can repeated with perfect accuracy. He can flawless repeat conversations and fool a security system with accurate voice-prints. A Scion cannot reproduce sounds beyond human capability, such as an air- raid siren or ultrasonic bat squeak, unless they have some artificial means of doing so. He may reproduce only sounds that he has heard and can recall clearly. The Perfect Memory Knack makes it possible to reproduce any sound the Scion has ever heard. Without such an effect, the Storyteller may require a roll to reproduce particularly difficult sounds from memory. Mundane efforts completely fail to detect the mimicry, while supernatural attempts must beat the Scion’s successes.
Whispers of the Muse (Sound •)
Dice Pool: Charisma + Art (Music)
Cost: 1 Legend
Harnessing the inspirational power of music, the Scion can act as a muse and bring an extra boost of vitality and creativity to a single person. For as long as the Scion sings, speaks or plays an instrument, their selected target gains 2 dots in the Expression Virtue. At the end of the Scion’s performance, their target will also regain 1 point of willpower.
Missive (Sound ••)
Dice Pool: Charisma + Presence
Cost: 1 Legend
By spending a point of Legend, a Scion may send a message of ten words or less to any individual she has already met and who is within an area determined by her successes on a (Charisma + Presence) roll, as follows:
Distance | Successes Required |
1 km | 1 |
10 km | 2 |
100 km | 4 |
1,000 km | 6 |
10,000 km | 8 |
Anywhere in the World | 10 |
If the Scion wishes to send more than ten words at a time, she can spend more Legend points (2 for 20 words, 3 for 30 words, etc.) and make a single roll to send the entire message at once. The message travels at the speed of sound, or about 1,200 km/hr in the air and 5,000 km/hr underwater.
The Silence Boon (see below) can prevent the recipient of the message from hearing it or the Scion from sending it.
Pocket Orchestra (Sound ••)
Dice Pool: Charisma + Art (Music)
Cost: 1 Legend
A Scion with power over Sound never lacks for musical atmosphere or accompaniment. Any musical device in his vicinity such as instruments, radios, jukeboxes and computers will play whatever song or musical piece the Scion desires. This power lasts for the duration of one song and affects a number of musical devices equal to the Scion’s Legend. If the Scion wishes, he can have each device play a different song. Any attempt to interfere with the Scion’s chosen music faces a difficulty of the Scion’s own successes.
Gift of Tongues (Sound ••)
Dice Pool: None
Cost: 2 Legend
Under all the languages of mankind, there is a single, universal harmony. By opening himself or a friendly target to this universal language, the Scion grants the ability to understand and speak one language of his choice, even if he doesn’t know it himself. The knowledge will remain with the target for the rest of the scene, after which it fades beyond even the recall of Perfect Memory or similar effects.
Call of the Pack (Sound •••)
Dice Pool: Charisma + Presence
Cost: 2 Legend
Unless enclosed in a vacuum or a soundproofed room, the Scion’s cry may be heard for miles around. Although it is not deafening, it carries extremely well and can be heard by all creatures with a Legend score (Scions and titanspawn). By spending two points of Legend and crying out, the Scion can be heard for (Legend) kilometers; the Storyteller may decide to reduce this distance if he is in a basement or other loud sounds are covering up the cry. All those who hear it (there is no roll to do so if they are within the cry’s range) instinctively know from which direction it’s coming and how far away its source is.
It is impossible to utter a sentence or even a single word with this Boon; it must be a simple cry (you don’t need to vocalize like Tarzan, but an imitation of a wolf’s howl works).
The Silence Boon (see below) can prevent Call of the Pack from being either sent or heard.
Polyphony (Sound •••)
Dice Pool: None
Cost: 1 Legend + 1 Willpower
The Scion may, during any scene, speak to several people at the same time while holding different conversations. She can make a number of simultaneous speeches equal to her Intelligence added to her Epic Intelligence (just the dots, not the automatic successes). A Scion attempting to use this Boon with only one Intelligence and no Epic Intelligence would be able to do nothing with it.
Note that the Scion cannot participate in actual discussions, because her audiences can all respond at the same time on different topics, and it is unlikely that she is able to follow them all (unless, of course, she possesses the Epic Intelligence knack Multitasking). She can choose who hears what speech as long as the number of people affected is less than her [(Intelligence + Epic Intelligence) x 10]. If the number of people in the audience is greater than this total, she must choose which of her speeches is the "main" one that people hear by "default" (this counts toward the total number of speeches she can make).
Example: Craig has three Intelligence and two Epic Intelligence, so he can make up to five different simultaneous speeches to up to 50 people. When speaking to an audience of 120 people, he decides which 50 people will hear the speeches of his choice, while the other 70 will hear the "default" speech.
Of course, all of the Scion’s speeches do not necessarily have to be in the same language, and she could easily say the same thing in Chinese, English, and Spanish to several different listeners. This Boon lasts until the end of the scene.
Lyrebird (Sound •••)
Dice Pool: None
Cost: 3 Legend
The Scion can perfectly mimic any voice they’ve heard, even if only through a recording or for a few words. After listening to a recording of Abraham Lincoln on the phonograph, the Scion could perfectly replicate the President’s voice to give a
reenacting of the Gettysburg Address. So long as the Scion has heard the person he wants to mimic speak, he can do so at any time and for as long as he wishes. It costs 3 Legend to switch between two mimicked voices, but there is no cost to return to the Scion’s natural voice.
Deafen (Sound •••)
Dice Pool: Strength + Art (Music)
Cost: 5 Legend
With a single word, the Scion can strike his target deaf. The deafness lasts for one hour per success. If the Scion scores more than double the target’s Stamina (including Epic Stamina dots) in successes, the effect is permanent and cannot be undone without use of a power such as the Regeneration Knack or a healing effect from the Health Purview. This power cannot be used on targets with a higher Legend than the Scion.
Curse of the Rhymer (Sound •••)
Dice Pool: Charisma + Art (Music)
Cost: 4 Legend
The Scion lays a curse upon his chosen target and dictates a change in the victim’s speech. The change could be as simple as forcing the victim to speak only in rhyming couplets or iambic pentameter, or as severe as allowing the target only to speak in Ancient Etruscan even if they have no knowledge of Ancient Etruscan. The effects of this Boon last for one hour per success. Targets with a higher Legend than the Scion are immune to the Curse of the Rhymer.
All Together Now! (Sound •••)
Dice Pool: None
Cost: 3 Legend
While performing a battle song that his allies can act in rhythm with, the Scion can grant his friends additional skill and power in battle. This Boon can only be used as part of a Coordinated Attack and it takes up the Scion’s entire action. All of the Scion’s allies acting as part of the same Coordinated Attack gain a bonus to their DV equal to the Scion’s highest- rated Sound Boon.
Curse of Babel (Sound •••)
Dice Pool: Manipulation + Presence
Cost: 2 Legend
With a single vindictive word, a Scion can shatter the languages around him into chaos. One target per success within the Scion’s line of sight is stricken with severe aphasia (word-salad). The difficulty of all speech-based powers used by the victims is increased by the Scion’s Legend. The aphasia lasts for one scene, but targets with the Cipher Knack or a similar power are immune to this effect and can understand the victims perfectly well.
Don’t Censor Me! (Sound •••)
Dice Pool: Charisma + Presence
Cost: 2 Legend
Unless enclosed in a vacuum or blocked by supernatural means, the Scion’s voice may be heard for miles around. While not deafening, it carries extremely well and can be heard by all creatures with a Legend score. By spending two points of Legend and crying out, the Scion can be heard for (Legend) miles. All those who hear it know in which direction and how far away its source is.
The Silence Boon (see below) can prevent the call from being either made or heard.
Silence (Sound ••••)
Dice Pool: None
Cost: 3 Legend
By spending 3 points of Legend, the Scion may create a zone of total silence around him in a radius of (Scion’s Legend) meters. All powers, Boons, Knacks, etc. that rely on sound are rendered ineffective. The user of this Boon is unaffected and may speak and use his Sound Boons as normal. This Boon does not affect those of equal or greater Legend than the Scion who uses it. This Boon can also protect a Scion from a shockwave, since its waves cannot spread in the area of "silence" he has created.
Sing-A-Long (Sound ••••)
Dice Pool: None
Cost: 5 Legend + 1 Willpower
On the spur of the moment, the Scion can improvise a poppy little ditty so easy to follow that any of his friends can join in, automatically knowing the words and tune. For as long as the Scion sings or plays, which requires his full concentration, allies can join in the song as a reflexive action. Anyone singing along can opt to spend 1 Willpower to add a number of successes equal to their Art (Music) score to any roll. Actions that require a verbal component cannot be enhanced in this way, since the allies are already busy singing. Only those with abilities such as Polyphony can both sing along with the Scion and take other verbal actions.
There is no per-scene limit to how many times a given ally can spend willpower to gain extra dice. In order to maintain the ditty, the Scion must not take any action but singing or playing and must not take any damage. If interrupted, the Scion has to pay the activation cost again before he can restart the Boon’s effects.
Playback (Sound ••••)
Dice Pool: Perception + Art (Music)
Cost: 3 Legend
A Scion skilled in the Purview of Sound can hear sounds that no longer resonate in the air. He stands silently and then inhales a sharp breath, calling the sounds of the past to himself. The Scion hears all the sounds that have occurred within his immediate vicinity for one day per success. The sounds come to him in a rush, but he can process them as easily as
if he was hearing them at normal pace. It takes one minute to listen to and understand an entire day’s worth of conversation.
Listen To My Voice (Sound ••••)
Dice Pool: Charisma + Art (Music)
Cost: 5 Legend
The reassuring timbre of the Scion’s voice becomes an anchor that his friends can cling to in times of mental adversity. For as long as the Scion sings, hums, speaks or otherwise vocalizes in a soothing manner, one ally per success that can hear his voice is protected from social and mental attacks. The MDV of the targets gets a bonus equal to the Scion’s Legend. This Boon ends if the Scion’s vocalizing is interrupted by taking any action, being wounded or other distraction. The Scion is considered Inactive during combat while maintaining the Boon.
Lullaby (Sound ••••)
Dice Pool: Charisma + Empathy
Cost: 1 Legend per target
The Scion sings a lullaby and spends 1 point of Legend per person she wishes to affect within hearing distance. Her targets fall instantly into a deep but normal sleep for (10 – target’s Legend) hours, with a minimum of 1 hour. If they are awakened early, they do not gain the benefits of this Boon. When they awake, all those affected regain one point of Willpower (up to their maximum) and heal up to three levels of bashing damage. It is possible to receive the benefits of Lullaby once every 24 hours.
A single roll of (Willpower + Integrity + Legend) allows a character to resist Lullaby, so it is rarely effective in lulling people to sleep against their wills. Of course, the Lullaby Boon is ineffective in any area in which the Silence Boon is active. Similarly, the target must be able to hear the lullaby (no matter the words).
Shattering Crescendo (Sound ••••)
Dice Pool: Perception + Art (Music)
Cost: 5 Legend
Mortals with powerful voices can shatter glasses with the proper note. A Scion who sets his voice to it can maim or kill living beings and devastate objects. Such sonic attacks use the Scion’s Perception + Art (Music) + Legend as their attack pool. Shattering Crescendo can’t be parried. The base damage of such an attack is equal to the Scion’s Strength + the rank of her most powerful Sound Boon. Sonic attacks are Piercing and ignore the Hardness of inanimate objects. The Scion can choose to inflict Bashing or Lethal damage every time he uses this Boon.
Siren’s Song (Sound •••••)
Dice Pool: Charisma + Art
Cost: 2 Legend + 1 Willpower
Like a siren, the Scion can manipulate others with his song. He spends 2 points of Legend and 1 point of Willpower and makes a (Charisma + Art) roll. Everyone within earshot (this effect cannot be carried over amplification and cannot be recorded or broadcast) must make a (Willpower + Integrity + Legend) roll and obtain more successes in order to resist the siren-song. An affected person should immediately come as close as possible to the user of the Boon and, once within sight of them, remain in their presence until the end of the song. A person thus captured is not completely oblivious to danger around him (he will not simply stand there if someone strikes or shoots at him). This Boon works effectively against both sexes and does not affect anyone of equal or higher Legend than the user.
Of course, the Silence Boon may cancel Siren’s Song if the Scion who uses it has a higher Legend score.
Lingering Echo (Sound •••••)
Dice Pool: Manipulation + Art (Music)
Cost: 2 Legend
Demigods with power over Sound can speak and leave their voices hanging in the air, unheard until a specific event comes to pass. A single speech, song or other utterance can be stored in the air of the Scion’s current location for a day. Each success allows the Scion to set a condition on when their message will be heard or extend the duration of the Boon for one extra day. If the Scion uses a Legendary Deed as part of the activation, the duration of this power becomes permanent. Legendary Deeds used in this fashion provide no additional successes, they simply adjust the duration. Conditions set on the replay of the stored sound can be as simple as “whenever someone comes through this hallway” or as specific as “when my son finds this room.”
Sonorous Creation (Sound •••••)
Dice Pool: Manipulation + Art (Music)
Cost: 2 Legend
The Scion can produce virtually any sound by himself. He’s his own chorus, symphony or Hollywood sound department. The user cannot create more sounds, voices or instruments simultaneously than the sum of his Legend, Intelligence and Epic Intelligence. The difficulty of creating specific sounds depends on how complex the sounds are and how many are involved. Making the noise of an air-raid siren is only difficulty 1, but reproducing a pitch-perfect performance of the Philharmonic Orchestra would be difficulty 10.
Siren’s Song (Sound •••••)
Dice Pool: Charisma + Art (Music)
Cost: 2 Legend + 1 Willpower
Like the sirens who lured sailors to their deaths, the Scion can call others with his song. Everyone within earshot (this effect cannot be carried over amplification and cannot be recorded or broadcast) must make a (Willpower + Integrity + Legend) roll and obtain more successes than the Scion did in order to resist the siren-song. An affected person should immediately come as close as possible to the user of the Boon and, once within sight of them, remain in their presence until the end of the song. A person thus captured is not completely oblivious to danger around him (he will not simply stand there if someone strikes or shoots at him). This Boon works effectively against both sexes and does not affect anyone of equal or higher Legend than the user.
Sonorous Creation (Sound ••••• •)
Dice Pool: Manipulation + Larceny
Cost: 2 Legend
By spending two points of Legend and making a (Manipulation + Larceny) roll, the Scion
produces a sound directly from his mind, the complexity of which requires successes as follows:
Sonic Illusion | Successes Needed |
Simple (Horn, Scream, etc.) | 1 |
Average (Music from thin air) | 3 |
Complex (A Specific Voice) | 5 |
Very Complex * | 8 |
* The user cannot create more sounds, voices or instruments simultaneously than he has (Intelligence + Epic Intelligence + Legend)
Haunting Melody (Sound ••••• •)
Dice Pool: Manipulation + Art (Music)
Cost: 5 Legend + 1 Willpower
The Scion’s song will daze and confuse his enemies, making it difficult for them to track or attack him. For as long as the Scion continues to sing or otherwise create the Melody (a diceless action), everyone who can hear his song is affected by the discordant harmonics of the music. Each success on this Boon increases the difficulty of any attacks made by the affected against the Scion by 1. The affected are also unable to see the Scion clearly, he fades and blurs in their awareness, inflicting the same loss of successes on all attempts to locate, track or identify the Scion. If someone hearing the song has a Mental DV greater than the number of successes the Scion gained, they are immune to the effects of the Boon.
It Goes to Eleven! (Sound ••••• •)
Dice Pool: Charisma + Art (Music)
Cost: 5 Legend
This Boon allows the Scion to manipulate the volume of sounds around her. The user decides if she wants to reduce or increase the volume of any or all sounds in the area. Each success on the roll allows the Scion to double or halve the volume of a single sound. Multiple successes can be applied to specific sounds, allowing the Scion to mute the take off of a space shuttle down to a mere whisper or amplify the sound of a falling pin to literally deafening levels. Sufficiently loud sounds may inflict Bashing damage at the Storyteller’s discretion and result in temporary or permanent hearing loss for those without Epic Stamina. If the Scion wishes to mute or enhance the volume of all sounds around her instead of picking and choosing, five successes allow halving or doubling of the ambient noise. As with single-sound targeting, the Scion can apply multiple sets of five successes for truly powerful noise manipulation.
Lend Me Your Ears (Sound ••••• •)
Dice Pool: Manipulation + Art (Music)
Cost: 10 Legend + 1 Willpower
With a few words and a quick touch, a Demigod can create a bond between his ears and those of another person. For the next day, the Scion can choose to hear through the ears of his target or allow the target to hear through the Scion’s own ears. While the one receiving sensory input gains the benefits of regular Epic Perception (if the other member of the bond has any), no Boons, Knacks or other supernatural powers that affect perception are transmitted by this Boon. A Scion can have a number of these connections active equal to his highest-rated Sound Boon, but can only use one at a time. The cost of the Boon must be paid once for each target the Demigod wishes to connect with. If the target resists the connection, compare their MDV to the Scion’s successes. Should the target succeed in resisting, the cost of the Boon is wasted and the Scion cannot try again for the rest of the current Story.
Volume (Sound ••••• ••)
Dice Pool: None
Cost: 5 Legend
This Boon allows the Scion to fluctuate the volume of sounds around her in a radius of (Legend x 10) meters when she spends 5 points of Legend. The user decides if she wants to reduce or increase the volume. Unlike Silence, this Boon cannot create total silence or stop powreful sound waves; it can only increase or lower sound, as if she were using a remote control. No sound produced in an area may exceed 65 decibels (the sound of a conversation) if the Scion chooses to reduce the volume. Likewise, if she decides to increase it, the power of all sounds is doubled, causing murmurs to become audible, simple conversations to reach the threshold of pain (130 decibels) and thunder (normally 120 decibels) to exceed 194 decibels, becoming a painful shock (and inflicting bashing damage that cannot be soaked via armor on all those in the area affected by this Boon). There is also a possibility that those affected may be struck deaf, temporarily or even permanently, if they do not successfully make a (Stamina + Fortitude) roll against a specific difficulty:
Intensified Noise | Damage Dice and Difficulty of Stamina + Fortitude Roll * |
Car Horn | 2 (1, temporary hearing loss) |
Disco | 3 (2, temporary hearing loss) |
Thunder | 5 (3, temporary hearing loss) |
Concert | 6 (4, temporary hearing loss) |
Firearm | 9 (5, permanent deafness) |
Rocket | 12 (6, permanent deafness) |
*If a target’s ears are protected by a noise reduction device, the difficulty of the (Stamina + Fortitude) roll may be halved.
The Silence Boon may nullify the effects of Volume if the Scion using it has a higher Legend score than the Scion using this Boon.
Crossroads Gift (Sound ••••• ••)
Dice Pool: Charisma + Art (Music)
Cost: 10 Legend and 1 willpower.
The Scion can grant temporary and superhuman musical skill to a mortal. The target of this Boon adds a number of dice equal to the Scion’s highest-rated Music Boon to any roll involving musical skill. The bonus lasts for one day per success.
Scream of the Banshee (Sound ••••• ••)
Dice Pool: Charisma + Art (Music)
Cost: 5 Legend + 1 Willpower
The Scion draws in a deep breath and lets out a gut-wrenching scream; a sound out of the worst nightmares of humanity. The Banshee’s Howl cannot be amplified by artificial or supernatural means, not even by other Sound Boons. Those who hear the Howl take one die of unsoakable lethal damage per success as their minds are torn by the terrifying scream. The only resistance is a Stamina + Endurance roll which can be made only by characters who possess a Legend score. Each success on the roll reduces the damage by 1.
Howl of the Banshee (Sound ••••• •••)
Dice Pool: Charisma + Presence
Cost: 5 Legend + 1 Willpower
By screaming and spending 5 points of Legend and 1 point of Willpower, the Scion produces a sound out of the worst nightmares of humanity. All those who hear the sound and are within a radius of (Legend) meters must make a (Willpower + Integrity + Legend) roll and gain more successes than the Scion using Howl of the Banshee, or suffer its devastating effects. Anyone affected by the howl suffers (Scion’s Legend) dice of unsoakable lethal damage that cannot be reduced or modified in any way as their minds are torn by the terrifying scream. Victims without a high level of Epic Stamina or very many health levels are unlikely to survive...
The Silence Boon may cancel the effects of Howl of the Banshee if the Scion who uses it is of greater Legend than the Scion screaming.
Tragedy of Melpomene (Sound ••••• •••)
Dice Pool: Charisma + Art
Cost: 5 Legend + 1 Willpower
Melpomene is the muse of song and tragedy. This Boon is the only one to actually affect the emotions of its targets, and if there is a positive version of it, no one has yet discovered it.
The Scion that uses this Boon spends 5 points of Legend and 1 point of Willpower and recites a brief dramatic quotation ("O rage, o despair...") before making a (Charisma + Art) roll against the (Willpower + Integrity + Legend) rolls of any targets within a radius of (Scion’s Legend x 5) meters. If the target does not roll more successes to resist that the Scion using Tragedy of Melpomene, he immediately enters a severe depression. The duration and effects of the depression depend on the permanent Willpower of the victims:
Willpower | Duration | Effect |
10-8 | 30 seconds | -2 to all ability rolls * |
7-5 | 1 scene | - 3 to all ability rolls * |
4-3 | 4 hours | - 4 to all ability rolls * |
2-1 | 12 hours | Incapable of acting |
* If the target’s dice pool drops to 0, he cannot make the roll (or benefit from successes from Epic Attributes).
In addition, those affected can no longer spend Willpower points (including using them to activate Boons, Knacks or other supernatural powers).
Anyone with a Legend score equal to or higher than the Scion using this Boon is immune to its effects. The Silence Boon can cancel the effects of Tragedy of Melpomene if the Scion that uses it has a higher Legend rating than that of the Scion using this Boon.
Macabre Symphony (Sound ••••• •••)
Dice Pool: Charisma + Art (Music)
Cost: 5 Legend + 1 Willpower
By performing a song laced with discordant, demoralizing harmonics, the Scion can sap the will of anyone listening to his music. By voice or instrument, the Scion performs his song and chooses which of his listeners will be affected, up to a number equal to his highest-ranked Sound Boon + his Legend. While listening to the Macabre Symphony, the victims must spend a point of willpower for every action they wish to take. Performing the Symphony counts as a diceless action, but it’s dissonant harmonics can be worked into the songs of other Sound Boons such as Haunting Melody, Lullaby or Siren’s Song. Doing so applies a -2 dice penalty to the activation rolls of both Boons.
Anyone with a Mental DV higher than the Scion’s activation successes is immune to this Boon.
Sonic Blast (Sound ••••• ••••)
Dice Pool: Strength + Athletics
Cost: 10 Legend + 1 Willpower
By spending 10 points of Legend and 1 point of Willpower and clapping his hands together, the Scion creates a shockwave similar to that of a sonic bomb. Everything within (Legend) meters of the Scion immediately takes 30 dice of lethal damage that cannot be soaked by armor. Beyond (Legend) meters from the Scion, the damage decreases by one die per additional meter. Anyone within (Legend x 5) meters of the Scion must roll (Stamina + Fortitude) and gain more successes than the Scion’s Legend or be rendered permanently deaf.
All objects and buildings that undergo this damage do not apply their hardness against it; it is therefore entirely possible that most will collapse or be destroyed (relics are unaffected). The Silence Boon may cancel the effects of Sonic Blast if the Scion who uses it has a higher Legend score than the Scion using this Boon.
Mortal Dirge (Sound ••••• ••••)
Dice Pool: Manipulation + Art (Music)
Cost: 10 Legend + 1 Willpower
This Boon can only be used against targets who have no temporary Willpower left, for their souls must be weakened before the Scion can assail them further. By playing or singing the notes of this dark melody, a God of Sound can cause such utter desolation within his listeners that they simply lose the will to life and die of their own accord.
Anyone who can hear the Dirge and has no remaining temporary Willpower suffers 30 Lethal damage, plus 1 more for every two successes the Scion gained on the activation roll. This damage cannot be soaked by armor.
Any ordinary mortals who hear this song, no matter their amount of Willpower, die instantly.
Requiem of the Final Note (Sound ••••• ••••)
Dice Pool: Appearance + Art (Singing) or Art (Music)
Cost: 10 Legend + 1 Willpower
To use this boon, the Scion must first activate Macabre Symphony. When his target no longer has any points of Willpower remaining, he may appeal to the awesome power of Requiem of the Last Note to literally tear thier bodies to pieces, making each particle a component in vast symphony of the world. The Scion must spend 10 points of Legend and 1 point of Willpower and make an Appearance + Art (Singing) or Art (Music) roll. If he succeeds, his unfortunate victim suffers (30 + 1 for every two successes) dice of lethal damage that cannot be soaked by armor. This boon automatically ends the use of its prerequisites (Siren’s Song/Haunting Melody and Macabre Symphony).
The Silence boon counteracts the destructive effects of Requiem of the Final Note if it is used by someone of higher Legend than the Scion.
Music of the Spheres (Sound ••••• •••••)
Dice Pool: Perception + Empathy + Legend
Cost: 15 Legend + 1 Willpower
The entire universe moves in harmony, and the Scion with this Boon is able to hear the "music" it produces. When in tune with its rhythm, the Scion is one with the universe and becomes capable of extraordinary things.
The Scion spends 15 points of Legend and 1 point of Willpower and rolls (Perception + Empathy + Legend). For each success she achieves on this roll, she gains one extra die that she may use on any roll involving Dexterity or Perception. She cannot use more than half her Legend in bonus dice on any single roll (but, if she has the Harmony virtue, she may add her dots in it to her total when calculating the maximum dice she can spend on a Dexterity or Perception roll). Unused dice disappear at the end of the scene. For some unknown reason, this Boon can be used only once every 24 hours.
The Silence Boon can prevent the activation of this power, but once it has been activated the Scion gains her bonus dice no matter what else happens.
Clarion Call (Sound ••••• •••••)
Dice Pool: None
Cost: 15 Legend + 1 Willpower
A God of Sound can be heard anywhere, by anyone. The God simply chooses who he wants to hear him and speaks a message, which can be of any length, and his intended audience will hear him as easily as if he were standing next to them. The chosen audience can be defined as strictly as a single person, or as broadly as “all attractive Hispanic females with lower back tattoos” and it can incorporate any conditions the God wishes. He could choose to speak to everyone in New York City, or everyone in the world who makes more than $100,000 per year. The Clarion Call can transcend the boundaries of Worlds, allowing conversation with a soul trapped in Tartarus while the God himself is in the Overworld. The only limitations of this Boon are that it cannot convey any other powers and it does not allow for conversations. The God can speak, but this Boon offers him no way to hear what anyone says in reply.
Avatar of Sound (The Dissonance/The Harmony)
Cost: 30 Legend + 1 Willpower For the duration of the scene, the Scion becomes the Dissonance or the Harmony.
The Dissonance is a storm of furious sound that blasts through the ears of those in its wake and devastates the area around it with shockwaves of unheard-of violence. Even a Titan can only flee when Dissonance comes into play and he feels his immortal essences slowly disintegrating in the face of this thunderous hurricane.
In contrast, the Harmony is such a soothing breeze of music that it can appease even the most belligerent of souls. Faced with the Harmony, even a Titan pauses a moment to enjoy the beauty it represents, recalling the perfection inherent in all of Creation.
The Dissonance can inflict very serious damage and destroy most structures, while rendering even Gods and Titans deaf (at least for a while). The Harmony soothes completely, eliminating all negative effects those who hear it might be suffering from and restoring their full Willpower pool (even if it means exceeding the normal maximum).
Avatar of Sound (The Intoner)
Cost: 30 Legend and 1 Willpower
Dice Pool: None
When the Intoner speaks, the World listens. Languages bend to his will; his songs shape the hearts of Gods and Titans; his screams can shatter the very foundations of the Earth. No sound comes without his permission, even Titans cannot be heard when the Intoner hushes them. A ripple in the air and the howl of thousands of voices mark the presence of the Intoner, who has no physical form.